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First, obviously, you need to have the roms for the game you're trying to run. Do not ask me where you can find them. Romsets have to be zipped. The zip has to have the correct name (have a look at the load box, it shows the zip name next to the game title) Make sure your zips are in a place where Kawaks knows they are. Set up your rom paths with the item in the Files menu If you're trying to play NeoGeo games, you need NEOGEO.ZIP, with NG-LO.ROM, NEO-GEO.ROM and NG-SFIX.ROM You have to make sure your roms match the ones used by Kawaks -Try and make an Audit (tools menu) to know what's wrong -Clean up your romsets with RomCenter (or ClrMAMEPro (The dat files these programs need can be generated by Kawaks (tools menu) Name errors don't matter much, but the CRC errors do matter.
If you're using old neorage roms (names like N2105465.078) you may need to convert them with Redump (it's available on my homepage). If a game is not in Kawaks, there are good reasons. Namely: CPS2 games that are not supported are not in there because ROMs are encrypted, and the extra data for decryption is unavailable. NeoGeo games that are not supported are not in there either because: - Their encryption is not figured out yet - They're a lot too recent to be included in an emulator.
They still bring profit to their manufacturers. Lastly, you're just thinking about a game that runs on a totally different hardware than what Kawaks emulates. That includes: * Marvel Versus Capcom 2 * Capcom Versus SNK * Capcom Versus SNK 2 * Street Fighter EX 1 / 2 / 1+ / 2+ / 3. First, you should try to modify the UseVRAM in the INI. If it's 0, set it to 1, and if it's 1, set it to 0. It can have a HUGE effect.
Now, if it's still too slow, try using a faster blitter. Alternate scanlines is a lot faster than regular scanlines, and a LOT faster than 50% scanlines. Normal blitter may be a little faster than Alternate scanlines depending on the PC/gfx card.
Don't enable Interframe blending, it slows things down a great deal. Then, make sure you set DisableJoystick to 1 in the INI if you don't use a joystick/pad, but you have one.
Using what as far as I know are standard mame rom sets I've tried Blazing star, Captain tomaday, neo bomerman, neo mr do, samurai showdown/spirits and waku waku 7. All apart from Captain tomaday, Neo Mr do and Samurai showdown have corrupted graphics from the main neogeo title screen on. Work on this driver also uncovered several bad rom dumps, most of which you can correct yourself, existing bad rom dumps should still work but will give checksum and/or rom length errors on startup. You need a zip file called neogeo.zip in your rompath. It should contain at least three files: neo-geo.rom (128k) ng-sfix.rom (128k) ng-sm1.rom (128k).
Then, set a lower sound frequency. Search for SoundFrequency in the INI and set it to 22050 or even 11025. Then, you may want to disable effects like BgHi for CPS1 or Masking for CPS2. The gfx issues they fix may not be worth the slowdown for you.
Then, you might want to set TaskPriority to 128 in the INI, though I'm not sure this has a big impact. After all that, you may try and play Kawaks in fullscreen rather than windowed mode. It should be a tad faster (and it's perfectly normal). If you have a fast PC that can run them all, then it's just a matter of taste.
Now, if you have a slower PC here's a classement of the current blitters from fastest to slowest, with a ratio to indicate approximatively related speed: Normal: 100% Alternate scanlines: 100% Scanlines 180% Scanlines 50% 340% Zoom 2x Software 340% 2xSai 580% Scanlined 75% 2xSai 590% Super2xSai 600% SuperEagle 600% Those figures were obtained on my computer, they may differon yours, but they should give you fair idea of their respective performances already. You can see for example that Super2xSai is 6x slower than alternate scanlines. Macros are a powerful features that allows you to map a complex movement to a simple key/button! For example, you can set the 'Q' key to make a Hadoken, or a super, or whatever you like. You define your macros in each game's INI. Doesn't work in the Redefine keys dialog?