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The King of Fighters '98 is widely regarded as one of the best ever made, so it's no surprise that developer SNK Playmore has returned to the title many times since the game's original release. In 2008, SNK Playmore celebrated the game's tenth anniversary by porting the team-based fighter to the PlayStation 2 as The King of Fighters '98: Ultimate Match, a game loaded with extra characters, stages, and gameplay modes. Now, a tweaked Ultimate Match is available for purchase from under the title The King of Fighters '98 Ultimate Match Final Edition.

This version of classic rebalances the massive roster, and it also adds new characters, stages, and move sets. Final Edition's gameplay retains its predecessor's wonderfully deep and flexible fighting mechanics, but it's missing features that were present in the beloved PS2 version. It's one of the best fighting-focused on the market. Dream Match The original KOF '98 represented the height of SNK's fighting game development prowess before the company's bankruptcy and rebirth as SNK Playmore, and the new Final Edition retains its magic.

Final Edition features the series' familiar 3-on-3 non-tag fighting, lush backgrounds, and fantastic music, but it lacks the PS2 version's 3D backgrounds and wonderfully arranged soundtrack. I don't mind the missing polygonal backgrounds, as they often clashed with the game's 2D sprites, but the old soundtrack was audio bliss. Final Edition's beefy 64-character roster has an incredible number of popular and obscure characters and squads, including the infamous '96 Boss Team, '97 Special Team, American Sports Team, Art of Fighting Team, Edit Team, Fatal Fury Team, Hero Team, Ikari Team, Kim Team, Master Team, Orochi Team, Psycho Soldier Team, Women Team, and Yagami Team, plus Rugal and alternate EX characters.

In other words, Final Edition contains nearly every fighter to appear in the series from KOF '94 to KOF '97. Impressively, there are very few clone characters. To put that in perspective, the modern has 'only' 44 characters. Deadly Wind Fist Final Edition utilizes three gameplay engines: Advance, Extra, and Ultimate. Advance lets your fighter dash, perform roll evasions, unleash MAX Super Special Moves, and charge the power gauge by dishing out and receiving damage. Extra lets you execute short hops, dodge attacks, perform MAX Super Special Moves, and charge the power gauge by holding the attack buttons. Mastercam x4 crack.

Ultimate Mode, a delightful carryover from KOF '98: Ultimate Match, lets you combine Advance and Extra elements to create your own hybrid fighting style. For example, I like to stay close to an opponent when using a grappler like Clark, so I use Ultimate Mode to cherry pick Advance's dash (for quickly moving in and out of melee range), Extra's dodge (for avoiding blows while staying within grapple range), and Extra's power gauge (which lets me charge the super bar when I choose). I love Ultimate Mode's flexibility, as it lets me tailor the engine to the characters I select. Fight Club SNK Playmore tweaked some characters' move sets, and the results are quite positive. Andy's strong fireball is now a large globe of energy similar to his KOF '99 incarnation, which makes it an effective anti-air attack. Geese now has his extra-deadly Fatal Fury: Real Bout Raging Storm, which is different from the version seen in KOF '96, his previous KOF appearance.

On the other hand, Athena is still an incredible annoyance after all of these years; she counters everything and has the single shrillest voice actor in video game history. In testing, the old school sprites moved fluidly when I fired up the game on my, and the special attacks and super moves provided the appropriate flash that a fighter needs. Combos flow effortlessly in the hard-hitting SNK Playmore style when battling the CPU, but the online fighting is a hit-or-miss experience if you're competing over Wi-Fi.

Sometimes online matches move briskly; at other times, they move with a bit of lag. That said, playing online matches over a wired connection is gold. I've yet to experience any major hiccups. In fact, Final Edition's netcode is more reliable than 's netcode, and on par with The King of Fighters 2002 Unlimited Match's netcode.