Make sure you have your Ip set to the correct one. Go to your Start Menu and type in CMD or Comand Prompt and type in Ipconfig. Make sure your source port for Xbox 360 is-3074.
Xbox One What is /r/XboxOne? Everything related to the Xbox One. News, reviews, previews, rumors, screenshots, videos and more! • • • • • • • • • • • • • • • • • • • • • • Subreddit Rules • Follow.
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• No advertising, selling, buying, trading, or begging for anything. • Self Promotion and posts or comments that you have a financial stake in are not allowed, unless you meet our conditions for self promotion. •, and reposts will be removed at the discretion of the mods.
• [Tech], [Deal], and [Giveaway] posts must be properly tagged Related Subreddits • • • • • • Hardware General Other / Note: We are not affiliated with Microsoft or its subsidiaries in any official capacity. The views of the moderation team do not reflect the view of Microsoft or its subsidiaries. With CoD:AW coming out soon, I wanted to ask the community about a growing problem I've run into the past several months playing on Black Ops 2 and the 360 platform, Booters / DDOSing in Competitive modes like 'League Play'. The past few years, I have primarily played Call of Duty. CoD:Ghosts was not my cup of tea so I'd often revert back to BO2. I cannot get through more than 3 games in League before I'm booted and held offline for 30+ minutes.
IT IS INFURIATING, as I'm sure most of you know. I know there is a 'Competitive' Style playlist in AW and expect this problem to continue on the 360, but I wanted to ask about the XB1. I've searched this sub and a few others, but have not really found much info pertaining to if Booting/DDOSing will be a problem on the XB1 platform.
I'm hoping that my inability to find such information is a good sign, but just wanted to flat out ask if there is a chance that I can be booted by another player on the XB1. Without getting too technical, my understanding is that XB1 uses dedicated servers (Azure) and fails over to P2P if something happens to said servers or if developers choose to use it (Please correct me if I'm wrong). That being said, an attacker should only be able to pull the IP address of the Server that is hosting the game (right?). The attacker would only have the ability (assuming their attack was strong enough) to take down the particular server that is hosting that particular game(s).
Essentially booting everyone from the game (including themselves). But they would not have the ability to hold the player offline. Just the server.
I assume the XB1 platform is different, but when Treyarch announced that they were going to start hosting League Play games using dedicated servers, all it did was create a centralized 'host' that all players connected to, but the traffic was still P2P. Even though the game was hosted by a server, the players IP's were still exposed to MITM attacks. Subassembly composer for autocad civil 3d 2012 download free. Has Microsoft corrected this problem on the XB1 platform or does it still exist? TL;DR - BO2 League Play is a breeding ground for Booters/DDOSers. Has Microsoft taken steps on the XB1/XBL infrastructure to protect players IP addresses? Is my IP address still vulnerable to Man-in-the-Middle attacks on the XB1 or are attacker going to have to find a new way to sniff out my IP? Thanks in advance for any info you have.