There's a cheat; 'freedom'. Type it in all creators and you should be awarded with unlimited creative freedom. No need to keep an eye on the complexity meter that way. To enter the console, use the keys CTRL+Shift+C, then type in freedom. Removing the limits is only possible when you're using the creators in the main menu.
Spore Space Mod: No Galactic Core Travel Limit « on: 2008 September 30, 04:38:13 » Hi, this is a mod that removes the limit on your interstellar drive when near the galactic core. They can be purchased from Mairin's Market in exchange for 20 mermaid's tears per spore. Mod Ash: 'Yup, same as other patches with randomised yields that scale on.
There's no way to upload creations that use freedom, though. As for the flora editor, it's a bit more complicated. If used in game, they're likely to make your game crash. You'll have to edit the shortcut to the game. By adding -state:floraeditor to the end of it.
If you've got GA though, there's a 'mod' that fixes the main parts of the flora editor. Guide to the original Guide to the GA version. Originally posted by:There's a cheat; 'freedom'. Type it in all creators and you should be awarded with unlimited creative freedom.
No need to keep an eye on the complexity meter that way. To enter the console, use the keys CTRL+Shift+C, then type in freedom. Removing the limits is only possible when you're using the creators in the main menu. So this will not work in-game, right? Defeats the purpose of even trying to use it, imho. It should be that you can't upload them to the internet, or an option not to have freedom creatures in your game.
You can mod the editors to remove or set an arbitrarily ceiling for complexity. Not difficult.
The flora editor has always been extremely buggy. There was a mod out there some time ago that tried to fix this. If I could find a copy, I could attempt to make them uploadable, but there's no guarantees the Spore servers would accept that type of content. It's possible and even likely the spore servers don't attempt to distinguish too much on the content types, but there are certainly some filters. Personally I've been trying to make the flora editor accessible from in game, but I have not yet had any success. I'm going to try to make a copy of the creature modification tool in Space Stage and apply it to flora instead, see if that works out.
I'll let ya know. If it does, then I need to figure out how to make it less prone to crashing on a dime. Regarding the Cell Stage, that is also on my to do list. The cell editor and the -state:CellEditor editor (referred to in the game files as the 'complete' cell editor) are separate.
Good lets run part 2. Close any programs you have open since this step requires a reboot. Serial colorimpact 412. L2mfix will continue to scan your computer and when it's finished, Notepad will open with a log. From the l2mfix folder on your Desktop, double click l2mfix.bat and select option #2 for Run Fix by typing 2 and then pressing Enter, then press any key to reboot your computer. After a reboot, your desktop and icons will appear, then disappear (this is normal).
I'm thinking perhaps simply merging the two and trying to make sure the part unlocks carry over to the other parts. The other parts are just different appearances for the existing parts, but more creativity is always a plus.