Oort, I tested it here in a i5 4GB (only 2GB free) Windows 7 64bit and Wings3D 64bits too. First I let growing reach these values for Living Branches: 165 from 512 The output file got 64MB of size and I got an Erlang crash. In the Wings3d install folder we find the erlang.dump, I looked for it and I see the problem was related to the amount of memory being requested: Quote:=erl_crash_dump:0.3 Sat Feb 28 22: Slogan: eheap_alloc: Cannot allocate bytes of memory (of type 'heap'). System version: Erlang/OTP 17 [erts-6.0] [64-bit] [smp:4:4] [async-threads:10] I tried it again, but now I let it grow only until Living Branches get: 184 from 245 The output file got 30MB and I was able to get it load inside Wings3d.
The Ivy object had 227K faces. I still want to test that in my PC with much more memory. Micheus, I think I am running the 32bit version of Wings3D.
Jun 4, 2014 - In this tutorial, Alexander Vasiliuk demonstrates the process of creating a realistic looking ivy inside of 3ds Max using the Ivy Generator plugin.
Here is the crash file from the wings3d program folder. Quote:=erl_crash_dump:0.3 Fri Feb 27 21: Slogan: eheap_alloc: Cannot allocate 317869372 bytes of memory (of type 'heap'). System version: Erlang/OTP 17 [erts-6.0] [smp:4:4] [async-threads:10] Compiled: Mon Apr 7 19: So, it looks like the same error. I tried with a smaller ivy.obj file and it imported into Wings3D 1.5.3 without any problem. Why would the file size be an issue in Wings3d 1.5.3 and not in Wings3D 1.5.2? Does Wings3D 1.5.3 use more memory? I was able to import a 53MB file into Wings3d 1.5.2.
Thanks, oort. ( 01:44 PM)oort Wrote: Why would the file size be an issue in Wings3d 1.5.3 and not in Wings3D 1.5.2? Does Wings3D 1.5.3 use more memory? I was able to import a 53MB file into Wings3d 1.5.2.
Yeah, that is an interesting question since I don't remember about any changes made to Wings3d that could result on that. Maybe Erlang had. Each Wings3d version was compiled with a different Erlang build. I tested it today in my PC (i7 16GB Windows 64Bit and Wings3d 64bit).
First I crashed Ivy when I put it to Birth the leaves with Living branches: 240 of 2025. Next try was using Living branches: 243 of 1531 I got an output file huge: 291MB! I also was able to load it inside Wings3d - it took about 4min and the amount of 2243556 faces. Easy to navigate, but hard to play with.
The Ivy Generator is one of those ‘free for commercial use’ plugins which adds immense value to your work, yet it doesn’t cost you a dime. Believe me, this nifty little plugin is super easy to use, and has in-depth controls that would put even paid plugins to shame. Ivy Generator has been around for nearly a decade, giving 3ds Max users like us the ability to realistically simulate the growth of Ivy or Creeper plants in our scenes. Using such varied vegetation within the scene gives it that natural photorealistic touch.
And using this plugin to its full potential is exactly what I’m going to be showing you today. In this guide I’ll be laying out all of its features in simple words, so you’ll be up and running in no time. The plugin is based on the standalone version. Also, do checkout his site for examples showcasing the great potential of the Ivy Generator system.
Fifa 07 divizia patch. To begin, you can download the plugin from here:, just scroll to the bottom for the download link. Downloadming badlapur jeena jeena. While this page also provides instructions on using the plugin, my guide will help you better understand its practical usage. Once downloaded, unzip and put the.dlo file corresponding to your 3ds Max version into your plugins folder. You can then access the plugin in 3ds Max from the geometry rollout under the modifier name Guruware. How Ivy Generator Works Ivy Generator works best when you’re working with real world scale within 3ds Max. If you already do, just follow the steps: • Select and place the Ivy object with Autogrid on any surface with correct normals. • Now press the ‘Grow Ivy’ button to start the simulation and watch it grow in the viewport.